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F3B Soaring
What F3B stands for?
F3B is a code according to the Sporting Code of the
Federation Aeronautique Internationale (FAI)
F = Model Aeroplanes
3 = Radio Controlled
B = Sailplanes |
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F3B is the
worldwide recognized class of radio controlled model sailplanes.
Since 1979 world championships are held in this class. (A second
RC sailplane class is added to the FAI code recently: F3J
(thermal duration class with a single task))
The F3B rules.
A F3B contest is a multi-task event which includes three tasks:
A: Duration. Seven minutes (soon 10 min.) thermal flight with
precision spot landing.
B: Distance. Four minutes distance flight over 150 meter closed
circuit.
C: Speed. Flight over 4x150 meters
The combination of tasks A, B, and C constitutes a round. A
minimum of two rounds must be flown.
All three tasks must be flown with the same model. Only the
addition of ballast is allowed or an aerodynamic change of the
model when applied by remote control, for instance in the form
of camber changing flaps. Most current models have a combination
of the aileron, camber changing and brake functions spread out
over four wing control surfaces. This is possible with modern
computer radio controls. Most pilots use separate flap and trim
settings for the different tasks.
Every task begins with a launch with an electrical powered
winch. At a maximum of 200 meters from the launch point, a
turnaround pulley is fixed. The nylon monofilament starting line
is thus 400 meters long, running from the winch towards the
pulley and back.
Task A: Duration
The task must be completed within nine minutes from the order of
the starter which includes the towing time.
One point will be awarded for each full second from the time the
model aircraft is free flying to the time the model aircraft
comes to rest, up to a maximum of 420 points (i.e. 7 minutes
maximum), for each full second of flight within the working
time. No points will be awarded for flight times in excess of
working time. The free flying of the model aircraft starts when
the model aircraft is released from the towline.
Landing bonus points will be awarded in accordance with the
distance from the landing spot.
One point will be deducted for each full second flown in excess
of 420 seconds (seven minutes).

Points will be deducted when the model flies shorter or longer
than the 7 minutes and points will be deducted for every meter
the model is farther removed from the landing spot. The maximum
score is 420 sec. + 100 landing bonus points. This score, or the
best score in the group of pilots flying at the same time is
converted to 1000 points. The other pilots get a partial score.
In general it is necessary to find a region of air with thermal
lift, or at least to avoid sinking air to manage the 7 minutes.
The best pilots manage the time often within 2 seconds and are
seldom more than 1 meter from the spot.
Task B: Distance
After the starting signal, the pilot has seven minutes working
time to fly as many laps as possible within a four minute flying
time. The laps are defined by two parallel planes at 150 meter
distance. Each time the models pass the line (called base A and
base B) a signal is given to tell the pilot to turn. The 4
minutes flying time starts each time the pilot starts the task
when base A is crossed in the direction of base B. The pilot
with the most laps in his group gets the 1000 points.
Task C: Speed
The speed task must be completed within four minutes from the
order of the starter including towing time. After release of the
tow hook, the pilot has one minute to enter the course and start
the speed trial. If the one minute period expires, the model
must be landed and relaunched within the original working time
period.
After the launch the pilot must try to fly a 4 lap distance
(4x150meter) in the shortest possible time. The fastest pilot
gets the 1000 points. The pattern flown is in general direct
from the launch back to the base A line. There is little time to
gain extra height in thermal as only one minute is allowed
between the release from the winch line and the starting of the
task.
Before entering the speed course, the pilot dives the model
sailplane to get the initial speed, after the dive into the
speed course the glide angle is smoothly leveled out till at the
end of the task the model flies almost horizontally with
decreasing speed. The speed task can be flown in around 20
seconds, the better pilots fly under 20 seconds.
In this task the timing and efficient use of height are
important as well as adapting the wing loading to the
atmospheric circumstances. In order to fly not to much distance
the model should be rolled to the appropriate bank angle before
the base line is crossed. Experienced pilots will make the speed
turns even before they get the audio signal from the line
judges, they just know they will be over the base line only one
or two meters. This task has the biggest luck factor in the F3B
contests because the pilots fly one by one and the thermal lift
conditions can change rapidly.
Sources:
*FAI sporting code - Class F3B - Thermal Soaring Models.
FAI-CIAM
oct2002 |